via a configuration (.cfg) file: set cg_drawFPS "1" commands arent commonly used outside of complex scripts.Ĭvars are variables and are used by giving them a value, which is usually numerical. +/- commands are intended to be toggled on and off by pressing and releasing a key or button. Typically commands are simply placed into the console or assigned to a keybind by themselves, for example /autoscreenshot to issue via console, or using a key set with bind x "autoscreenshot" in a configuration.Ĭommands with a + or - will almost certainly be only used normally for a keybind, for exmaple bind x "+attack". BOTH suggests commands which have major usage for both clients and servers. Many client commands/cvars will 'work' on servers, but are assumed to have little, if any relevance. Server commands therefore are generally used when configuring a server, but most will also work with clients using RCON. The MODE column: this is a general category applied on the basis of assumed usage. ETPro commands/cvars only exist when ETPro mod is running, but ETMain commands/cvars also exist in ETPro - allthough a few have altered functionality. The MOD column shows wether the item is from the vanilla game "ETMain" or the popular modification "ETPro". Due to the extremely widespread use of the modification ETPro being such, the commands and cvars provided in that mod are also discribed here.ĭue to the large number of commands and cvars - 1236 give or take - the description given is very breif, and there is no promises of 100% accuracy. This document attempts to provide a breif description of each. There are many, many different commands and settings used in the game Wolfenstein: Enemy Territory. Enemy Territory Console Commands and Cvars by DG Please feel free to use this document and remember to also check out antman's Wolfenstein - Enemy Territory client CVAR explanations. In this version of the document the obsolete and broken links have been removed as well as DG's To Do -list and it has been converted to HTML5. It was originally published on the .uk website that hasn't existed in years. There are a number of classes to choose from, each with class-specific weapons and gadgets to use, and like many early 2000s-era shooters, the gameplay is incredibly fast.Ī spiritual successor to Wolfenstein: Enemy Territory that placed a similar emphasis on objective-based maps and class-focused gameplay, Enemy Territory: Quake Wars, was released in 2007.This is antman's copy of DG's Enemy Territory Console Commands and Cvars document copied from the Web Archive. At its core, Wolfenstein: Enemy Territory is a frenetic WWII FPS that pits Axis and Allies against one another on asymmetrical maps that each sport unique objectives. Co-developed by Splash Damage, the shooter has held a cult-following for years, with fans keeping the game alive through open source projects like ET: Legacy. Taken all together, it looks as though Wolfenstein: Enemy Territory is having a bit of a resurgence, almost two decades after its release. Some of the more recent negative reviews for Wolfenstein: Enemy Territory on Steam make mention of how it's seemingly impossible to play the original, unmodded version of the game, a complaint id Software has seemingly taken to heart. The game was added to Steam as a free download in April 2022. Wolfenstein: Enemy Territory is also being added to the Microsoft Store on PC, which will support the game's new dedicated servers as well. We’re excited to announce that we’ve deployed official dedicated servers for Wolfenstein: Enemy Territory, running the vanilla ruleset with all six original maps and no mods! More info: /XQad57tZLi - Wolfenstein September 7, 2022
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